New Season

Vanguard and Warzone's next chapter begins with Season 2 - which sees massive changes to Vanguard, Warzone and Zombies.

Vanguard Season 2 will see plenty of new content, including new killstreaks, equipment and perks. While Warzone will be introduced to new features, map changes and game modes.

Across all modes, a new Battle Pass will become available including two new weapons and a new Operator!

Here's what you need to know.

Release Date

Season 2 is releasing on February 14th, 2022 after the original date was delayed by almost two weeks.

Roadmap
Trailer
Sizes
  • PlayStation 5:
    • 14.1 GB

  • PlayStation 4:
    • 14.1 GB

  • Xbox One Series X / S:
    • 13.7 GB

  • Xbox One:
    • 13.7 GB

  • PC:
    • 11.5 GB (Warzone Only)
    • 15.5 GB (Warzone and Modern Warfare®)

Note: PC users will also need 23 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

Patch Notes

Global

  • New Battle Pass
  • New Weapons
    • KG M40
    • Whitley
  • New Operator
    • Anna Drake

Vanguard

  • Ranked Play
    • Releases 17th February
  • New Maps
    • Cassablanca
    • Gondola
  • New Perks
    • Mechanic
    • Armory
  • New Equipments
    • Sticky Bombs
  • Zombies updates

Warzone

  • Overview
      • New Gameplay Features
        • Nebula V Ammo and Bombs create new offensive tactics, while Portable Decontamination Stations offer temporary refuge. A.I. threats now occupy Caldera, offering new opportunities for valuable loot. Alternatively, take to the skies with Redeploy Balloons or…
           
  • Events
    • The new Caldera Clash Limited-time Mode
    • Explorable POIs including the Chemical Factory and various underground Chemical Weapon Research Labs
    • Enemy AI threats defending the new POIs
    • New gameplay elements including the Portable Decontamination Station and Nebula V rounds
    • And much more to come!
  • Caldera Clash (Launch)

    This new take on Clash pits two teams of up to 48 Operators in a Deathmatch with wild events and power-ups. Operators drop in with their Custom Loadout, which can have any weapons from all three Chapters, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.

    This mode features:

    • Two new events:
      • Double Point zones
      • Bonus Point crates
    • Power Zones
      • An event for that can occur instead of the final C Domination Point
      • All kills are worth 2x inside of this zone
      • 100% chance that players drop power ups when they die inside of them
      • Initial spawn of cash and other items at the start of the event
    • Point Crates
      • Six Point Crates will drop across the center of the arena.
      • Each Point Crate is worth 10 Points for capturing.
      • They also spawn Nebula V rounds, cash and some power weapons when they are captured.
    • Three Power-Ups
    • Contracts
    • Buy Stations
    • Domination Capture
    • 6 hand-chosen POI’s where the arena of Clash will take place within Caldera.
    • Added an all new post-game scoreboard to celebrate the highest scorers within each team.
  • Vanguard Royale Adjustments

    We’ve been really happy with the response and feedback to Vanguard Royale, with a lot of the sentiment emphasizing how the mode feels fresh and different from the core Battle Royale experience. With that said, we want to go all in on these differentiators and spread the two modes out to offer more variety in how Players choose to experience Warzone.

    • Loadout Drops
      • Expedited the first Loadout Drop event from the start of the 2nd Circle to when the 1st Circle begins to close in Vanguard Royale only.
      • No Stun Grenades in Loadouts (restricted)
      • Thermites allowed in Loadouts (unrestricted)
    • Public Events
      • The duration of Fire Sale has been reduced
      • In rotation:
        • Fire Sale
      • Jailbreak
        • Resurgence
        • Restock
        • Cash Drops
        • Heavy Weapon Drops
    • Loot
      • Dead Silence removed from ground loot
      • Stun Grenades removed from ground loot
      • Thermites added to ground loot
      • UAVs added to Ground Loot
      • Economy rebalance
      • Ground weapons rebalance
    • UAV Changes
      • UAVs removed from the Buy Station
      • UAVs are available as Contract Rewards
  • Map
    • Chemical Factory

      This newly named Chemical Factory has a similar layout to the location it replaced, but with several notable differences, including enemy soldiers who protect the facility and a trap that can be sprung in the central building. There are several more interior spaces to explore, from the main factory floor to watchtowers with impressive sightlines over the facility and its surroundings. The river runs green with Nebula V’s by-product, but it is completely harmless.

    • Underground Chemical Weapon Research Labs

      Seven research laboratories are distributed around Caldera and visible via hand-drawn yellow circles on the Tac Map. These locations hold high-value Loadout items including Gas Masks and Nebula V Ammo.

  • General
    • Before we dive into specific Gameplay additions and changes, we want to outline some changes that apply across the entire game:

    • An increase has been applied to Weapon XP earn rates.
    • Vanguard Weapons can be saved as a “Custom Mod” in Loadouts.
    • The 5 default Loadouts have been updated.
    • The amount of cash Players gather through loot has decreased overall.
  • Gameplay
    • Redeploy Balloon
      • These enable Players to reposition themselves tactically to traverse to new areas. These can be destroyed or repaired for a minor fee. Side note, we recommend steering clear if you’re flying nearby.
    • NPC Defensive Threats
      • These new A.I. units can be found at various new locations including in the guard towers that surround the new Chemical Factory and underground labs.
    • Portable Decontamination Station (P.D.S.)
      • Stations create a bubble of breathable air when in the gas that lasts 13 seconds. These can be vehicle mounted for new gameplay strategies, but will reveal your map position so use wisely.
    • Nebula V Rounds
      • This new ammunition gives players the ability to kill enemies and leave behind a small gas cloud that can be used with any weapon type for multiple interesting combinations.
    • Armored Convoys (In-Season)
      • Patrolling Caldera, these Armored Transport Trucks represent a new mobile loot cache opportunity, and are shown on the Tac Map when active.
    • Nebula V Bombs (In-Season)
      • One of the rarest items in Warzone, this is a locked briefcase full of deadly gas with an explosive charge. This bomb will detonate after a fixed countdown and cannot be disarmed or destroyed. Its initial explosion deals a high amount of damage in a small radius before the gas spreads outward, where it will hurt any Operator without a Gas Mask. The gas lingers for two minutes before ultimately dispersing or feeding into the oncoming Circle Collapse.
    • Bomber Planes
      • Take to the skies in this new ultimate, armored squad vehicle.

Gameplay Adjustments

  • Aim Assist
    • While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
  • Armor Plating
    • Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
  • Ascenders
    • Players can now exit an Ascender with the Jump Button
    • Added a prompt to exit an Ascender while Ascending
  • Gas Mask
    • Gas Masks will no longer be auto-equipped when aiming down sights
    • Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
    • Players will take damage as normal while they are in ADS without their Gas Mask equipped.
  • Gasoline Canister
    • Will no longer detonate when hit by a Stun grenade
    • Can now be thrown through glass windows
    • Players are less likely to accidentally pick them up
    • Kill damage zone is reduced with the addition of fall-off damage
  • Gulag
    • Footsteps of spectators are less audible. Further improvements will be made here into the season.
  • Mantling & Traversal
    • Increased mantle height for improved vertical navigation and traversal
    • Various map improvements to aid traversal and player leading.
    • Various improvements to visuals and texture streaming when traversing on consoles.
  • Parachutes
    • Are now the same speed going forwards as it was going sideways.
    • Can now be pulled at a lower vertical height.
    • Can now be pulled sooner after exiting the infil plane.
    • Can now be cut when closer to the ground.

      General

      • Weapons that spawn across Caldera have been adjusted for the following…
        • Ground loot
        • Supply Box loot
        • Contract rewards
      • Dead Silence is now classified as “Legendary” orange loot.
      • Update to several modes (Battle Royale, Vanguard Royale, Plunder, Vanguard Plunder) that rebalances the amount of ground loot and caches that spawn, as well as decreasing the size of Plunder cash piles across those Modes.
      • The final circle in Battle Royale modes is now much less likely to end on Caldera’s peak.

Vehicle Adjustments

  • General
    • Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
  • Fighter Plane
    • Health has been slightly reduced
    • Weapon damage has been reduced
    • Fighter Planes are no longer able to auto-target skydiving Players
    • Collision has been adjusted to alleviate instant death in some circumstances
  • Anti-Aircraft Gun
    • Flak damage range increased
    • All heat is cleared once the overheat has cooled down
    • Heat dissipation rate has been increased
  • Squad Transport
    • Improved handling, speed, and off-road performance
  • Utility Truck
    • Improved speed, handling, and able to climb steeper inclines

UI/UX

    • Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
    • The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
    • The pause screen now displays any running events, this can be clicked through to display a summary of the event.
    • The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
    • Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles.
      • You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
    • Added Pitch up and Pitch down key binds for the airplane.
      • These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
    • In-match splash screens/messages have been disabled for Spectators.

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed various issues related to console texture streaming.
  • Fixed various issues causing crashes on across platforms.
  • Fixed an issue causing inconsistent voice chat connectivity.
  • Fixed an issue causing corrupted graphics across platforms.
  • Fixed an issue causing some Operator skins to appear invisible at a distance.
  • Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory.
  • Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
    • Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
  • Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
  • Fixed an issue that allowed Players to return from the Gulag with the full Loadout.
  • Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
  • Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
  • Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
  • Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
  • Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
  • Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
  • Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
  • Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
  • Fixed multiple issues where it would show social contacts playing the wrong title.
  • Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
  • Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
  • Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.

Weapons

New Unlock Challenge Missions (VG):

  • Cooper Carbine: Assault Rifle
    • Using Assault Rifles, get 5 or more headshots in 15 different completed matches.
  • Gorenko Anti-Tank Rifle: Sniper Rifle
    • Using Sniper Rifles, get 10 single-shot eliminations in 15 different completed matches.
  • Sawtooth: Melee
    • Eliminate 5 stunned enemies 15 in different completed matches.

Weapon Adjustments

A tip for parsing the following changes: An attribute can increase and be detrimental, or decrease and be beneficial. While considering the below changes, it is recommended to focus on the “down from” or “up from” language.

“Down from” will always indicate a negative effect, while “up from” will always be positive.

All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons.

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • ADS Speed decreased to .26, down from .255
  • C58 (BOCW)
    • Recoil Deviation increased
    • Recoil Magnitude increased
  • Volkssturmgewehr (VG)
    • ADS Speed decreased to .265, down from .26

» Handgun «

  • Klauser (VG)
    • Bullet Velocity increased to 390, up from 353
  • Machine Pistol (VG)
    • Mid Damage increased to 16, up from 15
  • Top Break (VG)
    • Bullet Velocity increased to 399, up from 360
    • Max Damage Range increased to 925, up from 800
    • Mid Damage increased to 34, up from 30
    • Min Damage increased to 26, up from 24

» Light Machine Gun «

  • DP27 (VG)
    • Lower Torso Multiplier decreased to 1, down from 1.1
  • Light Machine Gun Charlie (VG)
    • Left Upper Arm Multiplier decreased to 1, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Right Upper Arm Multiplier decreased to 1, down from 1.1

» Marksman Rifle «

  • M1 Garand (VG)
    • Recoil behavior adjusted

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • ADS Speed increased to .517, down from .5
    • ADS Movement Speed increased by 27.1%
    • Gun Bob decreased
    • Movement Speed increased by 3.7%
    • Neck Damage Multiplier increased to 1.6, up from 1.5
  • Gorenko Anti-Tank Rifle (VG)
    • ADS Speed increased to .66, up from .7
  • Kar98k (VG)
    • ADS Speed decreased to .455, down from .29
  • Type 99 (VG)
    • ADS Speed increased to .48, up from .58
    • Gun Bob decreased

» Submachine Gun «

  • Submachine Gun Charlie (VG)
    • Maximum Damage Range decreased to 422, down from 473
    • Mid Damage Range decreased to 600, down from 612
  • Type 100 (VG)
    • Gun Kick adjusted
  • Welgun (VG)
    • Maximum Damage Range decreased to 525, down from 581
    • Mid Damage Range decreased to 734, down from 778

Attachments

General

  • Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.
     

» Ammunition «

  • Incendiary (VG)
    • Base Burn Damage decreased to 6, down from 9
    • No longer decreases Damage Range by 5%
    • Now decreases Damage by 10% (3% for Sniper Rifles)
  • Lengthened (VG)
    • Bullet Velocity increased by 10%, down from 30%

» Barrels «

  • 3-Line Rifle (VG)

    • 270mm Voz Carbine
      • ADS Speed increased by 7%, up from 5%
      • Bullet Velocity decreased by 10%, up from 20%
         
    • 500mm MN Custom
      • ADS Speed decreased by 8%, down from 5%
      • Movement Speed decreased by 2.5%, down from 2%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 20%
         
    • Empress 514mm F01
      • Now increases Bullet Velocity by 17%
         
    • Empress 700mm TN02
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 2%
      • Now decreases Sprint to Fire Speed by 7%
      • Now increases Bullet Velocity by 30%
         
    • Kovalevskaya 700mm
      • Now decreases Horizontal Recoil Control by 10%
      • Now decreases Vertical Recoil Control by 10%
      • Now increases ADS Speed by 4%
      • Now increases Muzzle Velocity by 15%
      • Now increases Neck Damage by 10%
         
    • Kovalevskaya 820mm R1MN
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 3%
      • Now increases Bullet Velocity by 35%
  • AS44 (VG)

    • Kovalevskaya 615mm
      • ADS Movement Speed decreased by 2%, up from 8%
      • ADS Speed decreased by 12%, up from 20%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.6%
      • Now increases Bullet Velocity by 40%
         
    • ZAC 650mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Assault Rifle Alpha (VG)

    • Krausnick 620mm Precision
      • Initial Recoil Control increased by 40%, down from 80%
      • Now increases Bullet Velocity by 30%
      • Now decreases ADS Speed by 6%
         
    • VDD 760mm 05B
      • ADS Movement Speed decreased by 2%, up from 6.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • Assault Rifle Bravo (VG)

    • Botti 270mm CXIII-P
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
         
    • Imeritto 180mm 02BI
      • Muzzle Velocity decreased by 8%, up from 10%
  • Assault Rifle Charlie (VG)

    • CGC 27” 2B
      • ADS Movement Speed decreased by 2%, up from 8%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
         
    • CGC 30” XL
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
         
    • Cooper 21” Scythe
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Assault Rifle Hotel (VG)

    • Empress 620mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Cooper Carbine (VG)

    • 14” Gracey Rapid
      • Horizontal Recoil Control decreased by 40%, down from 36%
      • Vertical Recoil Control decreased by 11%, down from 5.9%
         
    • 18” Ragdoll G45
      • Bullet Velocity increased by 30%, down from 40%
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 1.3%
         
    • 22” Cooper Custom
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • DP27 (VG)

    • Kovalevskaya 604mm
      • Damage Range increased by 50%, down from 60%
      • Now decreases ADS Speed by 6%
      • Now decreases Movement Speed by 1%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 30%
         
    • Kovalevskaya 680mm B02D
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
  • Einhorn Revolving (VG)

    • Klauser 560mm Rapid
      • Damage Range decreased by 25%, up from 30%
         
    • Klauser 610mm Light
      • Damage Range decreased by 8%, up from 10%
      • Muzzle Velocity decreased by 12%, up from 20%
         
    • Klauser 710mm 02B
      • ADS Speed decreased by 12%, down from 10%
      • ADS Spread (bloom) decreased by 30%, up from 25%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • G43 (VG)

    • ZP 770mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Gorenko Anti-Tank Rifle (VG)

    • 420mm Empress
      • Now decreases ADS Speed by 10%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 10%
         
    • 440mm Anastasia Custom
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 20%
  • Kar98k (VG)

    • VDD 660mm 05HE
      • Movement Speed decreased by 5%, down from 4%
      • Now decreases ADS Movement Speed by 5%
      • Now increases Bullet Velocity by 50%
         
    • VDD RE02K
      • ADS Speed decreased by 7%, up from 8%
      • Bullet Velocity increased by 30%, down from 40%
  • Light Machine Gun Charlie (VG)

    • Oak & Shield 590mm Model 2B
      • Sustained Recoil decreased by 25%, up from 30%
         
    • Queen’s 615mm Crown
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
         
    • Queen’s 705mm Royal
      • ADS Speed decreased by 12%, down from 10%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
         
    • Queen’s 775m Scepter
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
  • M1 Garand (VG)

    • Chariot 26” Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
      • Recoil behavior adjusted
         
    • CGC Ironsides
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
  • MG42 (VG)

    • VDD 680mm 31M
      • Now decreases ADS Movement Speed by 2.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 40%
         
    • VDD 890mm 32M Luftschutz
      • ADS Speed decreased by 18%, down from 16%
      • Horizontal Recoil Control increased by 35%, down from 40%
      • Now increases Bullet Velocity by 45%
      • Vertical Recoil Control increased by 35%, down from 40%
  • Owen Gun (VG)

    • Hockenson 305mm Precision
      • Now decreases ADS Move Speed by 1.7%
      • Now decreases ADS Speed by 5%
      • Now increases Bullet Velocity by 30%
  • PPSh-41 (VG)

    • ZAC 300mm
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 10%
  • RATT (VG)

    • Empress 129mm B03TT
      • Max Damage increased to 32, up from 30
      • Min Damage increased to 26, up from 24
  • Sten (VG)

    • Hockenson 348mm B13S
      • Neck Damage Multiplier increased to 1, up from .95
      • Now increases Bullet Velocity by 30%
         
    • SA 65mm Rapid
      • Horizontal Recoil Control decreased by 30%, up from 35%
  • Submachine Gun Charlie (VG)

    • Krausnick 317mm 04B
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 20%
  • SVT-40 (VG)

    • Kovalevskaya 800mm B03
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
         
    • ZAC 730mm Precision
      • ADS Speed decreased by 7%, up from 10%
      • Now increases Bullet Velocity by 30%
  • Top Break (VG)

    • Wilkie W-7
      • Now increases Bullet Velocity by 6%
      • Now increases Neck Damage by 10%
  • Type 100 (VG)

    • Shiraishi 374mm
      • ADS Speed decreased by 16%, up from 20%
      • Now increases Bullet Velocity by 30%
      • Vertical Recoil Control increased by 38%, down from 40%
         
    • Shiraishi Precision
      • Neck Damage Multiplier increased to 1.05, up from .95
      • Now increases Bullet Velocity by 20%
      • Now decreases ADS Speed by 6%
  • Type 99 (VG)

    • Shiraishi 712mm Sniper
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 40%
  • Welgun (VG)

    • 120mm Gawain Short
      • Now decreases Bullet Velocity by 3.8%
      • Now decreases Damage Range by 6%
      • Now decreases Vertical Recoil Control by 4%
      • Fire Rate increased by 9.3%, down from 12.5%
         
    • 320mm SA Shrouded
      • ADS Movement Speed decreased by 6%, up from 7%
      • ADS Speed decreased by 18%, up from 20%
      • Movement Speed decreased by 3%, up from 6%
      • Now increases Bullet Velocity by 30%

» Magazine «

  • 3-Line Rifle (VG)

    • .30-06 20 Round Mags
      • Bullet Velocity decreased by 10%, up from 20%
  • Assault Rifle Alpha (VG)

    • 7.62 Gorenko 50 Round Mags
      • Bullet Velocity decreased by 22%, up from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Cooper Carbine (VG)

    • .30 Carbine 30 Round Mags
      • Movement Speed decreased by 1.5%, up from 3%

    • 9mm 60 Round Drums
      • Horizontal Recoil Control increased by 28.5%, up from 28%
      • Vertical Recoil Control increased by 26%, down from 28%
  • DP27 (VG)

    • .30-06 81 Round Pans
      • ADS Movement Speed decreased by 7%, down from 6.6%
      • Movement Speed decreased by 3%, down from 2.5%
  • Einhorn Revolving (VG)

    • 16 Gauge 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • M1 Garand (VG)

    • 6.5 Sakura 20 Round Drums
      • Horizontal Recoil Control increased by 29%, down from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Machine Pistol (VG)

    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 27%, up from 24.8%
      • Movement Speed decreased by 1%, up from 1.5%
  • MG42 (VG)

    • 13mm Anti-Materiel 125 Round Drums
      • ADS Speed decreased by 5%, down from 4%
      • Movement Speed decreased by 3%, down from 2%

    • 6.5 Sakura 125 Round Drums
      • Vertical Recoil Control increased by 15%, down from 20%
  • RATT (VG)

    • .45 ACP 12 Round Mags
      • Magazine Capacity increased to 12, up from 9

    • 7.62 Gorenko 14 Rounds Mags
      • Magazine Capacity increased to 14, up from 9
      • The name will be updated to reflect the new Magazine Capacity in a future patch.

    • 9mm 16 Round Mags
      • ADS Speed decreased by 9%, down from 6%
      • Magazine Capacity increased to 16, up from 13
      • Now decreases ADS Movement Speed by .5%
      • Now decreases Movement Speed by 1.2%

    • 9mm 20 Round Mags
      • ADS Speed decreased by 12%, down from 8%
      • Magazine Capacity increased to 20, up from 18
      • Now decreases ADS Movement Speed by 1%
      • Now decreases Movement Speed by 2%
  • SVT-40 (VG)

    • .303 British 15 Round Mags
      • Horizontal Recoil Control increased by 32%, down from 35%
      • Vertical Recoil Control increased by 32%, down from 35%
      • Now decreases Movement Speed by 1%

    • 6.5 Sakura 20 Round Mags
      • ADS Speed increased by 2%, down from 4%
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 1.5%

    • 7.62x54mmR 15 Round Fast Mags
      • ADS Speed decreased by 1%, up from 3%
      • Magazine Capacity increased to 15, up from 10

    • 7.62x54mmR 20 Round Mags
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 2%
  • Submachine Gun Charlie (VG)

    • 7.62 Gorenko 45 Round Mags
      • Fire Rate increased by 17.8%, down from 20%
      • Vertical Recoil Control increased by 22%, down from 25%
  • Type 100 (VG)

    • .30 Russian Short 36 Round Mags
      • Movement Speed decreased by 2%, up from 4%
      • ADS Speed decreased by 9%, up from 12%

    • 8mm Kurz 48 Round Drums
      • Movement Speed decreased by 3%, down from 1%
  • Type 99 (VG)

    • 6.5mm Sakura 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
      • Now decreases ADS Speed by 2%

    • 8mm Klauser 5 Round Mags
      • ADS Speed decreased by 2%, up from 4%
      • Bullet Velocity increased by 10%, down from 20%
  • Volkssturmgewehr (VG)

    • 7.62 Gorenko 30 Round Fast Mags
      • ADS Speed increased by 6.3%, up from 5.5%

    • 7.62 Gorenko 40 Round Mags
      • ADS Speed increased by 4%, up from 3%
  • Welgun (VG)

    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 22%, down from 25%
      • Vertical Recoil Control increased by 22%, down from 25%

    • 9mm 64 Round Mags
      • Movement Speed decreased by 2.5%, down from 2%

» Muzzles «

  • Mercury Silencer
    • Horizontal Recoil Control increased by 5%, up from 1.34%
    • No longer increases Vertical Recoil Control by 4.77%
    • Now increases Bullet Velocity by 10%
  • MX Silencer
    • ADS Speed decreased by 5%, down from 4%
    • Horizontal Recoil Control increased by 3%, down from 3.62%
    • Now increases Bullet Velocity by 10%
    • Vertical Recoil Control increased by 5%, up from 0%
       
  • Top Break (VG)

    • T1 Flash Hider
      • Horizontal Recoil Control increased by 2%, up from 1.1%
      • Vertical Recoil Control increased by 5%, up from 4.8%

» Optics «

  • Kar98k (VG)

    • Medium Telescopic Sight
      • ADS Speed decreased by 7%, up from 41%
      • Aiming Stability increased
      • Gun Bob decreased
         
  • Type 99 (VG)

    • Type 99 Mod. 2 7x Telescopic
      • ADS Speed decreased by 7%, up from 10%
         

The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.

  • 1229/Slate 3.25x Custom
  • 1913 Variable 4-8x
  • G16 2.5x
  • k98 Scout 10x Telescopic
  • M19 4.0x Flip
  • M38 Mod. 2 7.0x Telescopic
  • M38/Slate 2.5x Custom
  • M38 5.0x Telescopic
  • Mk. 12 Night Vision
  • Saturn 1.35x Lens
  • SVT-40 PU Scope 3-6x
  • Type 97 5x Telescopic
  • Type 99 10.0x Telescopic
  • ZC2 1.35x Lens
  • ZF4 3.5x Rifle Scope
  • ZF41 7.0x Telescopic

» Rear Grips «

  • Grooved Grip
    • Horizontal Recoil Control increased by 8%, down from 9.3%
       
  • Polymer Grip
    • Sustained Accuracy increased by 4%, down from 5%
       
  • Type 99 (VG)
    • Fabric Grip
      • ADS Speed increased by 4%, up from 3%
         
  • Volkssturmgewehr (VG)
    • Fabric Grip
      • ADS Speed increased by 5%, up from 4%

» Stocks «

  • 3-Line Rifle (VG)

    • Empress Marksman
      • Movement Speed decreased by 2.6%, up from 4%
  • MG42 (VG)

    • VDD 64M
      • ADS Speed decreased by 11%, down from 10%
      • Gun Kick increased slightly
      • Horizontal Recoil Control decreased by 10%, down from 12%
      • Vertical Recoil Control decreased by 10%, down from 12%
  • Owen Gun (VG)

    • Gawain H4 Folding
      • ADS Speed decreased by 6.7%, up from 7.5%
      • Movement Speed decreased by 4%, up from 6%
      • Sprint to Fire Speed decreased by 8%, up from 10%
         
    • Removed Stock
      • Gun Kick increased slightly
  • Type 99 (VG)

    • Removed Stock
      • ADS Speed increased by 5%, up from 4%
         

» Underbarrels «

  • M1941 Hand Stop
    • Horizontal Recoil Control decreased by 4%, down from 4.8%
    • Vertical Recoil Control decreased by 4%, down from 4.7%
  • Assault Rifle Alpha (VG)

    • Carver Foregrip
      • Vertical Recoil Control increased by 4.4%, down from 5%
  • Type 99 (VG)

    • Mark VI Skeletal
      • ADS Speed increased by 4%, up from 3%

Full patch notes can be found here.

Battle Pass

Those who pick up the Battle Pass also receive these instant rewards, along with access to all content across its 100 Tiers:

  • Rare “Black Leaf” Constanze Müller Skin
  • Season Two XP Boost
  • 45-Minute Double Weapon XP Token
  • Anna Drake Skin (Tier 1)
  • Ball Turret Gunner (Tier 1)
  • Epic “Dark Owl” Sniper Rifle Blueprint (Tier 5)
  • KG M40 (Tier 15)
  • Mechanic Perk (Tier 21)
  • Rare “Woodgrain” Shotgun Blueprint (Tier 24)
  • Whitley (Tier 31)
  • Sticky Bomb (Tier 39)
  • Armory (Tier 44)
  • Epic “Helvetia” Submachine Gun Blueprint (Tier 59)
  • Legendary “Austrian Leather” Light Machine Gun Blueprint (Tier 65)
  • Legendary “Khepri’s Curse” Light Machine Gun Blueprint (Tier 95)
  • Legendary “White Mirage” Anna Skin (Tier 100)
  • Legendary “Postmodern” Assault Rifle Blueprint

Pick up the Battle Pass Bundle, and you will receive access to all 100 Tiers plus 20 Tier Skips to instantly advance through a fifth of the Pass. You will also get a Legendary Bonus Skin for Wade Jackson.

Full Battle Pass details can be found here.

Weapons

KG M40

Adopted across several Scandinavian armies during the war, and the preferred weapon of Anna Drake, the KG M40 is a high-caliber, fully-automatic weapon that rivals the first three Assault Rifles unlocked in Vanguard.

Boasting the second highest damage per shot in its category, a similar effective range to the NZ-41, and a fire rate above 600 RPM, this weapon can be a strong contender in mid- to long-range engagements. Its strengths can be fully unlocked when an Operator can control its recoil, a mix of horizontal and vertical kicks like the Cooper Carbine, but with slightly better centering speed.

The KG M40 comes with three 25-round 8 mm Klauser rounds by default, which can be upgraded to a 35-round drum for a solid Multiplayer Loadout. Those looking for a new Warzone Primary should level this up right to its 50-round .30-06 drums, as the increased power and capacity suit it better for skirmishes between two teams along with the occasional third-party squad.

Dive into its barrels, and you will see a burst modifier for those looking to potentially pivot from the Itra Burst, a few others tailored toward either recoil control or speed, and a fire rate boost that nearly doubles recoil — a high-risk, high-reward choice for skilled Operators.

The Whitley represents one of the first machine guns ever used in warfare, rivaling its Battle Pass brother for a strong mid- to long-range tool across all three game modes.

Despite its age, this LMG is highly customizable, and even in its base form it plays a niche role with the best damage per shot compared to its four Vanguard competitors. In Multiplayer, you may need only two shots out of its 80-round magazine to down an enemy, but only if one is a headshot. And although its slow fire rate can annoy impatient Operators, its low recoil can quickly eliminate targets. This predictable pattern keeps it steady when firing out to the second-best effective range in its class, so long as the Operator adjusts accordingly.

Take a trip into the Gunsmith and you’ll find that its .30-06 Round Mags can be upgraded to fit 120 bullets, more than enough for squad combat, or swap it out for the massive 160-Round .50 BMG Boxes, which grant a serious boost to damage per shot. There are also four barrel options, two of which bump up fire rate, with one ramping it up to over 1,000 RPM with default ammo at the cost of some damage.

This weapon may have great potential across Vanguard and Warzone, but if you have skills like Thomas Bolt, the Whitley may soon become your favored weapon.

Operators

Anna Drake

Born in Vienna and witness to the Axis destroying everything she loved, Anna Drake will stop at nothing to bring vengeance down on those who hunt the vulnerable.

Learn more about her, and the rest of Task Force Yeti, in our biographical overview for this new squad here.

Anna Drake comes with her cold-weather gear via the default “Overcoat” Skin, and calls the brand-new KG M40 her Favorite Weapon. Level her up to unlock thousands of Player XP and Weapon XP for the KG M40, two additional Operator Skins, two Quips, a chilling new Finishing Move, and more.

Vanguard

VANGUARD MULTIPLAYER

  • Prove yourself in Ranked Play. Launching alongside the 2022 Call of Duty League season, expect to begin your Ranked journey and play like the pros.
  • Two new Multiplayer maps. Duck through the busy streets of Casablanca or partake in some ski-shooting in Gondola, two midsized maps ready to be mastered.
  • Free Perks, Killstreak, and Equipment in Battle Pass. Prepare to switch up those Loadouts and shoot for a 12-Killstreak — the Season Two Battle Pass is stocked with free Multiplayer content for all to use.

Ranked Play

Recently, Toronto Ultra bested 11 other elite professional squads at the Call of Duty League’s Kickoff Classic.

As the league continues its regular 2022 season schedule following an exciting Opening Weekend, Vanguard will offer a bespoke Multiplayer Ranked Play mode (launching in Beta at the start of Season Two) featuring league-approved rules, visible Skill Ratings, and new competitive rewards among other innovations from Treyarch and Sledgehammer Games.

Stay tuned later this week for more information about this fourth pillar of Vanguard in a dedicated broadcast from the Call of Duty League and Treyarch.

Two New Core Maps: Explore Casablanca, Watch Your Step on Gondola

From North African deserts to the European mountains, Season Two is serving up two traditional Multiplayer maps at launch, as well as the largest locale in Vanguard yet during the season.

Casablanca (Launch)

A shining jewel of Morocco, Casablanca is a medium-sized, three-lane-style map within a bustling marketplace. With several buildings to explore and climb upon, expect a variety of vertical engagements that invite a variety of close- to long-range tactics.

Gondola (Launch)

Don’t look down on this medium-sized, three-lane-style map. Take a trip on the Gondola to travel above a large gulch and fire watchtower, but hop off before it rides off the cliff! Operators can also take advantage of the long sightline this gondola route provides, or head through the power plant and caves for more close-quarters battle.

Sticky Bomb— Lethal Equipment

A familiar sight for veteran players, the Sticky Bomb is a direct rival to the Frag Grenade and Gammon Bomb as a throwable explosive equipment piece.

Consider it the perfect choice for those stuck between a Frag and a Gammon Bomb.

Armory — Perk 1

A direct counter-Perk to Engineer, Armory is ideal for Operators who use more than just their weaponry in combat, namely placeable Demolition Charges, concussion mines, and placeable Field Equipment pieces.

Mechanic — Perk 3

Mechanic provides a reasonable buff to Field Upgrade charge time, making it a must-have for completing challenges related to them or for Operators who love using them.

Warzone

With under a week before the new season releases, they've gone ahead and released all the new content that players will have the chance to test out next week!

For better reference, players can head over here to view all the patch notes, but we're going to run over them down below!

New Features

  • New Features: Nebula V, Redeploy Balloons, and More. Nebula V Ammo and Bombs create new offensive tactics, while Portable Decontamination Stations offer temporary refuge. Alternatively, take to the skies with Redeploy Balloons and Bomber planes.
  • Explore the Chemical Factory and underground Chemical Weapon Research Labs, Watch for Armored Transport. Fresh points of interest in Caldera are here to shake up those rotations. Axis soldiers patrol these new areas and are found around the island in vehicles…Defeat them for powerful rewards.
  • Caldera Clash at Launch, Rebirth Reinforced Midseason. The massive team fight returns — rank up those weapons and fight for Caldera outside of traditional modes. Meanwhile, there are rumors of a resurgence at Rebirth Island…and we’re not talking about the game mode.

Nebula V Ammo

  • Classified as a Field Upgrade in Warzone, Nebula V Ammo is no stronger than regular bullets but does have one major exception: when an Operator is downed by them, they will emit a poisonous gas cloud.

Nebula V Bombs

  • Once activated and set down in front of an Operator, it will detonate after a fixed countdown and cannot be disarmed or destroyed. Its initial explosion deals a high amount of damage in a small radius before the gas spreads outward, where it will hurt any Operator without a Gas Mask. The gas lingers for two minutes before ultimately dispersing or feeding into the oncoming Circle Collapse.

Armored Transport Trucks — Ominous Nebula V Machines of Destruction

  • Armored Transport Trucks are here in paradise, as the Axis deployed multiple vehicles to carry Nebula V and its derivatives around Caldera.

  • These unstoppable steel behemoths remotely roll on a set looping path, attacking those within its immediate vicinity with its two machine-gun turrets. Operators also need to avoid the mines it drops behind it, as well as the aerial support it calls in should it drop to low health.

  • Upon destruction, the Armored Transport Trucks will drop incredibly valuable items, including — in the rarest cases — an intact Nebula V Bomb.

New Points of Interest:

Chemical Factory

  • The refinery between the Mines and Docks that once produced phosphate has been repurposed and is now a newly constructed plant spewing out Nebula V.

  • This newly named Chemical Factory has a similar layout to the location it replaced, but with several notable differences, including enemy soldiers who protect the facility and a trap that can be sprung in the central building. There are several more interior spaces to explore, from the main factory floor to watchtowers with impressive sightlines over the facility and its surroundings. The river runs green with Nebula V’s by-product, but it is completely harmless.

Underground Chemical Weapon Research Labs

  • According to current intel, the Axis operated seven research laboratories around the island, hiding them underground and guarding them with small squads of soldiers.
  • Expert trackers may have already found these lab locations around Caldera…but the average Operator may find them thanks to several hand-drawn yellow circles on their Tac Map.

Bomber Plane

The second aerial vehicle in Vanguard modes in Warzone, the Bomber is a formidable air-to-ground striker capable of leveling infantry and vehicles.

Bombers can also destroy Loadout Drops, which can fundamentally change how Operators approach these powerful sources of weapons.

Redeploy Balloon

Shown on the Tac Map as a blimp icon, the Redeploy Balloon is a ticket back into the skies to reposition thousands of meters away from your set location.

Operators can ascend to the top of the balloon via a zipline tethered to the balloon, then leap off at the top and deploy their parachute to cover great distances. Planes or weaponry can destroy the Redeploy Balloon, and once the Balloon is deflated, Operators can spend a few hundred bucks to reinflate it.

New Modes: Caldera Clash Kicks off Season Two, Rebirth Iron Trial Duos Set to Begin

Caldera Clash — Level Up and Conquer Major Areas in This Team Deathmatch Twist

Developed by High Moon Studios, Caldera Clash pits two teams of up to 48 Operators (divided into Quads) in a Deathmatch with wild events and power-ups.

An evolution of Clash on Verdansk ’84 — and Warzone Rumble before it — Caldera Clash allows Operators to drop in with their Custom Loadout, which can have any weapons from Call of Duty®: Modern Warfare® to Vanguard, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.

Rebirth Iron Trials — Prove Your Presence Later This Season

Developed by Beenox based on Raven Software’s Iron Trials ’84, Rebirth Iron Trials is a Battle Royale variant custom-made for highly competitive players.

Featuring its own set of weaponry (from Call of Duty®: Black Ops Cold War) and numerous rule changes to increase time-to-kill (TTK), this mode is built for the most hardcore members of our community. However, players of all skill levels who want a change of pace within Warzone should participate!

Zombies
  • Dimensions shift and the Dark Aether opens. The undead assault heats up in Egypt’s Eastern Desert, where a portal to the Dark Aether opens alongside other new arenas…
  • A new Artifact gives you strength to conquer the Deceiver. Vercanna the Last joins the fight to tend to your squad’s wounds with Healing Aura… and aid against the three-faced Zaballa the Deceiver.
  • Wonder Weapons to aid with new Objective & Story Quest. Wield the Ray Gun and Decimator Shield alongside new armaments as you partake in Sacrifice and uncover the secret to defeating Kortifex.
  • New Hub Map and Arenas "Terra Maledicta"
    • “Der Anfang” was only the beginning. As the undead army prepares to invade a new front, Krafft and company take the fight to Von List in “Terra Maledicta,” a new Zombies experience set in Egypt’s Eastern Desert and abroad.

      Gateways to new arenas will open, including the Dark Aether itself in an entirely new location for Vanguard Zombies. Professor Krafft and his Special Forces fighters have established a “beachhead” within the Dark Aether in the fight against Von List, where they’ll risk everything to obtain a lost page from the Tome of Rituals.

  • New Ally and Foe: Vercanna the Last and Zaballa the Deceiver
    • The Dark Aether entities continue a supernatural war through the mortal world as a new ally appears and a powerful enemy makes her presence known.
  • New Artifact Power from Vercanna the Last: Healing Aura
    • Vercanna the Last is the latest Dark Aether entity to lend her powers to the battle against Von List and Kortifex. A newcomer to our world, Vercanna seeks revenge on Kortifex for wiping out her entire clan. She is the Last of her kind, and joins Krafft’s allies at a crucial moment in the war on the undead.

      Her elemental command of Life Energy through her Artifact, the Wand of the Wilds, grants the player the Healing Aura ability that can be crucial in combat. By default, activating her Artifact will send beams of light down on all Operators, instantly bringing them back to full health.

      Healing Aura’s base ability and upgrade tiers include:

      • Tier I (Base): The Wand of the Wilds summons Vercanna’s Life Energy to instantly heal yourself and allies to full health.
      • Tier II: Knock down normal enemies and stun Special enemies near each player.
      • Tier III: Revive all downed allies.
      • Tier IV: Revived allies have their lost Perks returned.
      • Tier V: The Life Energy persists at each player’s location for 10 seconds and continues to heal and revive players.
  • Zaballa the Deceiver — A Cunning and Shifty Trickster
    • Those brave enough to survive in “Der Anfang” or “Terra Maledicta” for multiple rounds will come across Zaballa the Deceiver, a powerful enforcer from the Dark Aether unleashed upon the world by Kortifex. For thousands of years, she served Kortifex as one of his “Sisters of Agony,” and her deep history with the existing Dark Aether entities means they all have scores to settle with her.

      A chaotic evil charlatan with a devious sense of humor, Zaballa’s true face hides behind three masks. These give her the strength to hover away from Operators, striking beneath the surface with electrical eruptions at a moment’s notice.

      Although she is resistant to many forms of attack, that which gives her energy could also be her greatest weakness…

  • Wonder Weapons Return, Both Old and New
    • Our Special Forces Operators already have access to dozens of ballistic-based weapons, as well as some melee tools, to fend off the undead. But in Season Two, the four new weapons across Vanguard and Warzone are just the beginning of what Zombies fans can expect in their arsenals.

      Through a bit of exploration, elite skill, and perhaps some divine intervention, Operators can wield two Wonder Weapons: energy-based arms with mysterious origins and herculean effects in battle.

    • Explore “Terra Maledicta” to discover the Decimator Shield, an all-new Wonder Weapon offering superior protection and the mighty Decimation Blast ability. With a unique personality of its own, the Decimator is only too happy to help Krafft’s freedom fighters take down Von List’s undead army.

      The other Wonder Weapon is one that veterans will be familiar with: the classic Ray Gun returns to Zombies! The gold — or rather, bright red — standard for Wonder Weapons since Call of Duty®: World at War, the Ray Gun fires circular enemy beams that can tear zombies apart in just one shot. Look for it in the Mystery Box, or as a lucky loot drop during a match.

  • New Sacrifice Objective, Story Quest, and Side Easter Eggs
    • Vanguard Zombies’ sixth Objective calls upon players to disrupt a gruesome Dark Aether blood-magic ceremony. Grotesque structures known as Syphoncores will suck the essence out of the surrounding undead. Once they feed, the Syphoncores will spawn more zombies than they consumed, unleashing the horde upon the world. Prevent the zombies from filling all three, and the dark ceremony will be thwarted.

      “Terra Maledicta” also presents players with a special Story Quest that introduces Vercanna the Last to the action and gives players access to the mighty Decimator Shield. A series of special tasks and narrative revelations will advance the Dark Aether saga, as players search for a missing page from the Tome of Rituals that may be the key to defeating Von List and Kortifex.

      In addition, side Easter Eggs are returning in Vanguard Zombies, this time inspired by the classic “Origins” map from Black Ops II. Pick up a shovel and find loot hidden throughout the Eastern Desert, and dig even deeper to uncover all the secrets “Terra Maledicta” has to offer.

  • New Covenant: Artifact Ward
    • A new ability joins the Altar of Covenants with three tiers of rarity. Equip Artifact Ward for a chance to trigger your Artifact for free when hit by a melee attack from the rear, which can come in clutch when your squad’s in trouble during higher rounds.

      Artifact Ward’s three rarities are as follows:

      • Rare: Being hit by a melee attack on the back has a chance to trigger your Artifact
      • Epic: Being hit by a melee attack on the back has a higher chance to trigger your Artifact.
      • Legendary: Being hit by a melee attack anywhere has a higher chance to trigger your Artifact.